News

New Forums

We had forum software installed before, and tried various other ones after a hack.   In the end, due to lack of participation, spam management, constant updates, we removed the forums.

After the kickstarter, we realized they are still a great way to communicate, but we didn’t want to host them, removing at least the constant updating requirements.

You can check out our forums at http://forums.obatron.com, it does go to a third party forum hosting provider, Forumotion.com.

Retribution Kickstarter for 2017

Link to the Kickstarter:  Retribution Kickstarter

Nutshell

Retribution is a supernatural fantasy setting for Savage Worlds, requiring a copy of any edition of the Savage Worlds rulebook. With some patience and creativity, it can be ported over to other Savage Worlds settings.

Traditional fantasy elements, such as classic races, ancient lore, and magic and mysticism, are intertwined with those things from beyond the natural world of Agador, namely spirits, the undead, and extraplanar entities.

Make 100

You’ll see select tiers marked with Make 100. That’s because we’re participating in Kickstarter’s Make 100 initiative for January projects that strive to make 100 of something or cap particular perks at 100 or a combination of perks at a total of 100. We have highlighted our Legacy tiers, upgraded book tiers, and Noble Patron tier as our Make 100 tiers.

Key Points of Interest

  • PCs can be any of the six primary races (human, elf, dwarf, orc, gnome, half-folk), hybrids of them, or a spirit of a formerly living person (ghost).
  • If a non-spirit PC dies, there is a chance she will be transformed into a playable spirit, which would require some stat adjustments and alter the character’s abilities, but not be an entirely different character.
  • Fighting entities who are not part of the mortal world utilizes Spiritual Parry and Spiritual Toughness, complements to the standard Parry and Toughness native to Savage Worlds.
  • Spiritual combat is presented with two options for play, explained in Choose Your Level of Grit.
  • Rules governing how supernatural being can affect the mortal world are included.
  • Retribution offers Edges and Hindrances to create specialized characters such as unjailers who work to free entities who have been bound to this plane unwillingly, necromancers who study mastery of the dead, and exomancers who have the power to summon extraplanar beings.
  • Unjailing is the specialized study of identifying and untethering usually unwillingly bound spirits who might be attached to people, places, or things. Necromancy is more than just animating skeletons or raising the dead as zombies, covering also medium arts, binding spirits, and working with other aspects of death. Exomancy applies only to those who come from beyond the mortal realm, allowing for beings to cross planes or their power to be harnessed.
  • Spirits and extraplanar entities are not automatically evil, malevolent, or violent, so freeing them or otherwise interacting with them could have a variety of effects from being local heroes for helping trapped ancestors to proving your honor and gaining a spectral ally to making enemies of those who want to stay unhindered.

Retribution Live on Kickstarter

Retribution Final Logo 500x278

Retribution, our supernatural fantasy setting for Savage Worlds, is now live on Kickstarter! In Retribution, death isn’t always the end. Check out the trailer and setting information today.

Nutshell

Retribution is a supernatural fantasy setting for Savage Worlds, requiring a copy of any edition of the Savage Worlds rulebook. With some patience and creativity, it can be converted to other systems.

Key Points of Interest

PCs can be any of the six primary races (human, elf, dwarf, orc, gnome, half-folk) or hybrids of them.
If a PC dies, there is a chance she will be transformed into a playable ghost (spirit).
Besides the general fighter, cleric, magic-user, and other, familiar character types, Retribution offers Edges and Hindrances to create specialized characters such as unjailers who work to free entities who have been bound to this plane unwillingly, necromancers who study mastery of the dead, exomancers who have the power to work with extraplaner beings, and others that add to the Retribution experience.
Necromancy is more than just animating skeletons or raising the dead as zombies, covering also medium arts, binding spirits, and working with other aspects of death.
Exomancy is much like necromancy, but applies only to those who come from beyond the mortal realm.

Play Possibilities

Venture across the sea from the original homelands to Agador to escape a troubled past; seek to restore your ancestral village, leading to any number of options; portray a group of ghost hunters who want to banish any who don’t belong; assemble a group to search for relics of bygone days; work the trade routes, protecting merchants and finding adventure; be part of the burgeoning Agador Guard, who keep out pirates, or at least keep them under control; quest to release trapped spirits or try extra-planer entities who mean harm; or become part of the new political structure satisfying your own interest in power.

Spread the Word to Unlock Rewards

Back the project and post about it in social media using the hashtag #RetributionRPG to see it trend. The more it does, the more Social Media Buzz rewards get unlocked.

Call For Submissions

PLEASE READ BEFORE CONTACTING US ABOUT CONTRIBUTING TO THE MAGAZINE.

Obatron Productions is accepting pitches for submissions (features, articles, illustrations) for Savage Insider. Open issue themes are listed below. Please do not send completed work that has not yet been pitched and assigned.

Before submitting a pitch, please familiarize yourself with Savage Insider, our pitch guidelines, our submissions page, and the information listed on this page pertaining to each upcoming issue’s theme and needs. Submit pitches via our contact form.

The Submissions Page lists standard features, what goes in them, their word counts, and rate range. That’s also where the illustration rate ranges are found. If you are assigned a piece, read our style guides to ensure you properly format your file and adhere to the directions there.

Volume 4 (As of October 23, 2017)

Issue 1: Master Plans 
A focus on higher ranked characters and games. Game Prep could focus on what goes into creating a game with a long-range plan. Mechanics Wise could go into depth on Edges for use at the higher end of the Rank spectrum. Expanded Mechanics might give players ideas of how to use options creatively in keeping with their heroism. Adventures would be meant for Heroic and Legendary Ranks.

Specific Features Already Assigned

  • All Assigned

Art Needs

  • Interiors: 3-5 character sketches (spot size, appx. 8th-page); a full-length mirror showing a different image than its reflection should (quarter-page); two more TBD

DUE DATES:

Pitches Due: N/A
Writing (includes Publishers’ Recent Releases) Due: N/A
Cover Due: N/A
Interiors Due: N/A
Advertisements Due: N/A
Tentative Release Date: October 29-31

Issue 2: Free for All 
This issue is meant to showcase a wide range of items running the gamut of genres and ranks. Anything goes, within reason. It will be the volume’s Pay-What-You-Want issue, which means some people will choose to get it for free.

Specific Features Already Assigned

  • Cover
  • Great Adventure (no additional GP pitches will be reviewed for this issue)
  • Game Prep
  • Surveyed

Specific Features Sought 

  • Character Gallery
  • Equipment Corral
  • General Interest – Budget-Friendly Gaming (no articles condoning pirating or similar practices will be considered)
  • Stories to Inspire

Art Needs

  • Interiors – None

DUE DATES
Pitches Due (Extended): N/A
Writing Due (Extended): November 10
Publishers’ Recent Releases Due: November 10
Cover Due: November 10
Interiors Due: November 10
Advertisements Due: November 10
Tentative Release Date: November 15-24

Issue 3: Holiday Centerpiece 
All holidays are fair game for this issue. Valentine’s, Independence Day, Halloween, Christmas, fictional holiday for your piece, whatever. Game Prep could be about including holidays in your game or handling games when real-life holidays spill over into game time. Mechanics pieces could take on a holiday slant; maybe there’s a new Love Edge or Scare Skill. Great Adventures might be about saving a holiday.

Specific Features Already Assigned

  • General Interest
  • Great Adventure (one of two)

Specific Features Sought

  • Character Gallery
  • Designer’s Diary (publishers only)
  • Equipment Corral
  • Expanded Mechanics
  • Game Prep
  • Great Adventures (one of two)
  • Mechanics Wise
  • Product Preview (publishers only)
  • Stories to Inspire
  • Surveyed or Random Encounters
  • Upcoming Releases (publishers only)

Art Needs

  • Cover
  • Interiors (To Be Announced mid-November)

DUE DATES
Pitches Due: N/A
Writing Due: November 15
Publishers’ Recent Releases Due: December 1
Cover Due: December 3
Interiors Due: December 7
Advertisements Due: December 7
Tentative Release Date: December 15-31

Volume 5, 2018, as of October 23, 2017

Issue 1: Winter’s Hold
Winter can be a time of struggle. Little grows during the season of cold and progress is generally retarded if not altogether arrested. Features should deal with themes of struggle, sluggishness, and the like.

Specific Features Already Assigned

  • None

Specific Features Sought

  • Character Gallery
  • Equipment Corral
  • Mechanics
  • Game Prep
  • General Interest
  • Great Adventure (one of two)
  • Great Adventures (two of two)
  • Product Preview (publishers only)
  • Stories to Inspire
  • Surveyed or Random Encounters
  • Upcoming Releases (publishers only)

Art Needs

  • Cover
  • Interiors (To Be Announced mid-February)

DUE DATES
Pitches Due: January 15
Writing Due: January 31
Round One Edits Due: February 7
Publishers’ Recent Releases Due: February 10
Cover Due: February 10
Interiors Due: February 10
Advertisements Due: February 10
Round 2 Edits Due: February 12
Final Edits Due: February 13
Tentative Release Date: February 15-28

Issue 2: Disquiet
By the time spring arrives, it may seem as if the whole world is going stir crazy. Features should reflect pent-up frustration with being trapped in something that cannot be controlled, the disquiet bubbling beneath the surface.

Specific Features Already Assigned

  • None

Specific Features Sought

  • Character Gallery
  • Equipment Corral
  • Mechanics
  • Game Prep
  • General Interest
  • Great Adventure (one of two)
  • Great Adventures (two of two)
  • Product Preview (publishers only)
  • Stories to Inspire
  • Surveyed or Random Encounters
  • Upcoming Releases (publishers only)

Art Needs

  • Cover
  • Interiors (To Be Announced mid-March)

DUE DATES
Pitches Due: March 15
Writing Due: March 31
Round One Edits Due: April 7
Publishers’ Recent Releases Due: April 10
Cover Due: April 10
Interiors Due: April 10
Advertisements Due: April 10
Round 2 Edits Due: April 12
Final Edits Due: April 13
Tentative Release Date: April 15-30

Issue 3: Awakenings 
Late spring and early summer bring life in full force. Crops are growing, young animals are abundant, and people of all ages are out and about. Features should reflect the theme of newness, learning, growing, and the like.

Specific Features Already Assigned

  • None

Specific Features Sought

  • Character Gallery
  • Equipment Corral
  • Mechanics
  • Game Prep
  • General Interest
  • Great Adventure (one of two)
  • Great Adventures (two of two)
  • Product Preview (publishers only)
  • Stories to Inspire
  • Surveyed or Random Encounters
  • Upcoming Releases (publishers only)

Art Needs

  • Cover
  • Interiors (To Be Announced mid-May)

DUE DATES
Pitches Due: May 15
Writing Due: May 31
Round One Edits Due: June 7
Publishers’ Recent Releases Due: June 10
Cover Due: June 10
Interiors Due: June 10
Advertisements Due: June 10
Round 2 Edits Due: June 12
Final Edits Due: June 13
Tentative Release Date: June 15-30

Issue 4: To Touch the Sun 
Summer heat is both welcomed and reviled the world over. Bringing both needed energy and dangerous discomfort, the sun fascinates us. Features should reflect the theme of metaphorically touching the sun, whether it’s a play on being allured by something so dangerous getting too near it will mean death or aspiring to reach something that is always forever beyond grasp.

Specific Features Already Assigned

  • None

Specific Features Sought

  • Character Gallery
  • Equipment Corral
  • Mechanics
  • Game Prep
  • General Interest
  • Great Adventure (one of two)
  • Great Adventures (two of two)
  • Product Preview (publishers only)
  • Stories to Inspire
  • Surveyed or Random Encounters
  • Upcoming Releases (publishers only)

Art Needs

  • Cover
  • Interiors (To Be Announced mid-July)

DUE DATES
Pitches Due: July 15
Writing Due: July 30
Round One Edits Due: August 7
Publishers’ Recent Releases Due: August 10
Cover Due: August 10
Interiors Due: August 10
Advertisements Due: August 10
Round 2 Edits Due: August 12
Final Edits Due: August 13
Tentative Release Date: August 15-30

Issue 5: Hair-Raisers
October is a traditional time of stories of horror and the supernatural. This issue is a wide open playground to explore all manner of things that raise the hair on the back of readers’ necks.

Specific Features Already Assigned

  • None

Specific Features Sought

  • Character Gallery
  • Equipment Corral
  • Mechanics
  • Game Prep
  • General Interest
  • Great Adventure (one of two)
  • Great Adventures (two of two)
  • Product Preview (publishers only)
  • Stories to Inspire
  • Surveyed or Random Encounters
  • Upcoming Releases (publishers only)

Art Needs

  • Cover
  • Interiors (To Be Announced mid-September)

DUE DATES
Pitches Due: September 15
Writing Due: September 30
Round One Edits Due: October 7
Publishers’ Recent Releases Due: October 10
Cover Due: October 10
Interiors Due: October 10
Advertisements Due: October 10
Round 2 Edits Due: October 12
Final Edits Due: October 13
Tentative Release Date: October 15-30

Issue 6: Free for All 
This issue is meant to showcase a wide range of items running the gamut of genres and ranks. Anything goes, within reason. It will be the volume’s Pay-What-You-Want issue, which means some people will choose to get it for free.

Specific Features Already Assigned

  • None

Specific Features Sought 

  • Character Gallery
  • Equipment Corral
  • General Interest – Budget-Friendly Gaming (no articles condoning pirating or similar practices will be considered)
  • Great Adventure (one of two)
  • Great Adventure (two of two)
  • Stories to Inspire

Art Needs

  • Cover
  • Interiors – (To Be Announced mid-October)

DUE DATES

Pitches Due: October 15
Writing Due: October 31
Round One Edits Due: November 7
Publishers’ Recent Releases Due: November 10
Cover Due: November 10
Interiors Due: November 10
Advertisements Due: November 10
Round 2 Edits Due: November 12
Final Edits Due: November 13
Tentative Release Date: November 15-24

Issue 7: Holiday Flare
All holidays are fair game for this issue. Valentine’s, Independence Day, Halloween, Christmas, fictional holiday for your piece, whatever. Game Prep could be about including holidays in your game or handling games when real-life holidays spill over into game time. Mechanics pieces could take on a holiday slant; maybe there’s a new Love Edge or Scare Skill. Great Adventures might be about saving a holiday.

Specific Features Already Assigned

  • General Interest
  • Great Adventure (one of two)

Specific Features Sought

  • Character Gallery
  • Designer’s Diary (publishers only)
  • Equipment Corral
  • Expanded Mechanics
  • Game Prep
  • Great Adventures (one of two)
  • Mechanics Wise
  • Product Preview (publishers only)
  • Stories to Inspire
  • Surveyed or Random Encounters
  • Upcoming Releases (publishers only)

Art Needs

  • Cover
  • Interiors (To Be Announced mid-November)

DUE DATES
Pitches Due: October 15
Writing Due: November 15
Publishers’ Recent Releases Due: December 1
Cover Due: December 3
Interiors Due: December 7
Advertisements Due: December 7

GENERAL INFORMATION: Features are defined with rates and a summary of what comprises them on our Submissions & Advertising page.  All contributors – licensee or otherwise – need to sign a Contributors’ Acknowledgement (found on the S & A page) and submit it upon or before assignment acceptance.

Anyone who is interested in sending illustrations (maps, minis, likenesses, etc.) accompanying their writing is welcome to do so, but only if those illustrations are of their own creation. Licensees submitting illustrations with features also need to be the copyright holders of those items and to provide the name of the artist so that proper credit can be given, otherwise the company itself will be listed as the illustrator. Rates are given per feature. In any event, illustrations will only be used if space allows if not specifically requested by SI . Preference is given to those items that are of use at the table.

Can’t get a submission in, but want to advertise? Contact us for information. Space is limited. Rates are affordable.

Survey for Savage Insider

Now that Mystical Throne Entertainment has rolled out its last issue of Savage Insider, Obatron Productions is getting development of its first SI issue underway. To that end, we’ve put together a survey powered by Survey Monkey to get some feedback on various concepts. With enough responses, that data will help us shape the future of Savage Insider and you can be part of that!

We welcome you to complete the Savage Insider survey today.